Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. -You cannot use the subjugation casus belli to conquer only part of a hive mind and create a new hive empire. You just need to hit zero, although low positives is better than low negatives. This makes Talented a great trait to have. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. 25. Fluffy-Tanuki • Agrarian Idyll • 10 mo. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. It is in the Ethics circle - the icon in the exact middle. If you put the same investment into unity, as hive mind, that you do into. Allowing you spec more heavily into other buildings and districts. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. ago. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Hiveminds Synapse drones produce their. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. 5 came out and war has become increasingly burdensome as the game goes on. So 18ish miner jobs at about 6 each. Bum-Theory. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Hive minds have 1 very good civic in devouring swarm. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. Yes. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. Galactic force projection galactic wonders, master builders and hive worlds. Strength of Legions is D-tier and next to useless. Doing my first run as Rogue Servitors. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. It is in the Ethics circle - the icon in the exact middle. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. Now that would be 667 consumer goods for one additional pop. As any machine empire, taking over other machine pops should directly integrate them into. The need to have tons of pops just. As the fans need to slow down, lest they damage their ships' priceless collectible. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. The Stellaris hive mind is a gestalt consciousness though. Justification: This already will result 0. Related Topics. With a hive mind, there's no equivalent. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. Now the question is, on which kind of planets would I boost amenities with. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Sep 30, 2020. In the context of machines, amenities do not. Machine empires already have +50 Energy output day 1. As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. 49 to 5. 3, Hive Minds could release vassals if they had non-hive pops in their empire. Ascetic is fine, but keeping up with amenities is usually not a problem. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. etc. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Or a ring-world later on. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. ago. for the Win in a Galaxy not so far away (it will be HUGE). But the higher tiers of that event chain cause a penalty to sublight ship speed. Jump to latest Follow Reply. Amenities. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. You will basically never run out of maintenance drone job positions. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Stellaris Gestalt Civics explained and ranked into a tier list. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. The most you can do, if you go genetic. ago. . While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. Catalytic Processing Hive Mind. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. The are a single mind gestalt consciousness. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. A hive planet, a mining world, and a fortress world at least. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. Part 1: The Dynamics, They Are a Changin'. There are different species perks to create extra energy credits as plantoids so you can. Again, the entire point of hive minds is that they excel at producing basic resources. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Charismatic is a strong trait if you still have problem with amenities (which I usually do). 25 unity/pop, which will help a lot for hives. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Nuts and bolts for repairs. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. There is one exception to this and that is displacement. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Mat culture workers produce a lot of amenities. Hive minds are not bad. Hive mind farm planet exploit infinite late game food and soc research. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. And the most important thing: maintenance drones are bad. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Fan xenophobe culture workers gives 5 happiness each. They didn't have the ethic attraction boost and instead had more unity. Stellaris. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Without me they are a bunch or disparate limbs flailing against each other. Well, in that case, the current system makes sense. Share. g. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. " This certainly isn't entirely without merit. Maintenance Drones produce amenities, so yes. 5 Amenities needed per Robot Population. It gives you 20% more amenities production. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. It's 2328, and I don't have the Galactic Wonders Civic yet. Machine empires are a different story, but the biological Hive Minds are kinda bad. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other’s weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. Nexus Districts are the Machine Empire equivalent of City Districts. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Foundry for alloy (the one thing you can use). While they include things like entertainment or art, they're also good roads or hospitals. ago. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. "We believe that our constructors were in fact gods" Wormhole FTL. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. Stellaris' hive-mind are of the second variety. What rights can be selected depends on whether the species is the main. . Maybe machine intelligence is handled closer to bio empires than hive minds. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. It's always work like this. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Jump to latest Follow Reply. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. If you want that AP as a hive mind you go for the unity and amenities bonuses. Devouring Swarm Hive Mind with Energy Issues. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. "I would definitely like a more individualistic hivemind as it would be great for role play. 05 with Flesh is weak). Pikmin_Hut_Employee • 2 yr. 3/100 or . Reply. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Yeah, you can't "become" a hive mind empire mid-game. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. However, the vanilla hive mind flavor is something stranger. ago. gestalts do not have factions, and thus, produce less unity. One world for a ship building facility. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. (Unless they've reworded it in 3. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. Another way to think of a hive mind might be that you have a species of. Elitewrecker PT Mar 27 @ 11:26am. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. #3. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. Methone. 2: 5 amenities -> 4 amenities. 79 which is only a 5. It takes several times the number of jobs to produce the same number of amenities. Also it's easy to miss but those nodes don't count towards the leader cap. do not produce faction unity). You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. Hive Minds for some reason seem always have strong fleets. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. Also the Ascetic Civic we will take reduces pop amenity usage. Devouring Swarm is good, but thats it. ago. A Progenitor Hive Mind empire has massive economic potential in Stellaris. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Related Topics. Which gets smaller the more techs/traditions you research. However, they'd function in Stellaris terms like a normal empire. Now, I do fine with less developed planets. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Otherwise, have fun, it's pretty much easy mode. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. spudwalt Voidborne • 2 yr. . Somewhere along the way I picked up a small 3. If they are hive pops of another empire, they can be used in jobs. At least until you need the planets for actual resources. This is because lithoid starting age over rides the normal hive mind starting age. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. Leaders are one of the best parts of playing as a hive mind. But automation is still rather terrible at this. While they include things like entertainment or art, they're also good roads or hospitals. ) Tips for DA: Colonize with your organics so you get double pop growth (organic + assembly)Necro-minds can build necrophyte buildings immediately on their guaranteed worlds (a nominal buff from non-hive necro), and doing so does provide more than enough amenities to counter the livestock unhappiness to maintain good stability, but doing so destroys your livestock food economy. You don't have to make any consumer goods because hive minds don't need them. I would assume this means they lowered the spawn chance for his system. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. ago. More on Ascetic later. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. Whats the best build for this?. This suggestion would actually be. Ratio speaking. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Machine pros. Hive minds are weaker than default or machine empires. That is weak for a Hive Mind already, a default empire would top those numbers. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. . Not really, no. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Methone. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Just use. [9] Or hive mind pops can produce 0. While not lighting the world on fire. 10. Transit hubs double that to a total of 10% chance each month. Let's assume a factions drones are super welcomed by other empires because they down have happiness. Azi_Dahaka12th Dec 7, 2018 @. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. Ultimately hive minds are just underbudget though. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. 12 Amenities will come from the Capital, leaving 88 to be generated from jobs. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. 1; 1; Reactions: Reply. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Mar 6, 2019. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. With a hive mind, there's no equivalent. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. but do require 3 more housing and 2. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. All robots have been networked into a hive mind of sorts and work together for the betterment of. Synths are fully conscious in theory and act as individuals. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. They are. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. How about reflavoring pirates as being cancerous growths instead? Defective pops that won't stop "growing". As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). ago. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. 5 more amenities and add <3 more to empire size and <3 more deviancy. They also live longer than the average organic. r/Stellaris. So, I started a game with a devourer swarm, got a nice chunk of the galaxy as I like to play calm with swarms, but know I have several problems: -How…Best. , and gives more grow. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. With the change how pops get purged i found a very funny strategy to exploit this. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. Allow you to stack up amenities quickly and easily. At least until you need the planets for actual resources. A singular mind, a or entity, spread out over many bodies. Main question is if I am able to vassalise people as a hive mind. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. IIRC Hive Minds can also take the One Vision Ascension Perk. Do yourself a favour and simply compare Machine empire and Hivemind start. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Each Researcher generates 4 research in each category per month by default. #3. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. I think both Hive Minds and MEs can gain a little there, but in different places. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. 2 per Job with the Versatility Tradition. Yes, Deviancy is a distinct problem for hive minds. Charismatic, Aesthetic, those are very much god tier for amenities. 141. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. No trade value means to free currency. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. when Stellaris is a. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Hive minds severely lack amenities jobs, lead to low happiness and stability. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Fluffy-Tanuki • Agrarian Idyll • 10 mo. 20. Pops start to decline when a planet is 25% overcrowded. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. Hive-minds have a bonus to pop growth. However! I have been thinking i need to try hive mind soon. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. I am the brain that controls them. Methone made a suggestion thread about adding more civics to the Hive Minds. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. So it might be that e. This could come in the form of a percentage bonus.